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		<title><![CDATA[WorGate Support Forum - All Forums]]></title>
		<link>http://worgate.com/support/</link>
		<description><![CDATA[WorGate Support Forum - http://worgate.com/support]]></description>
		<pubDate>Tue, 14 Apr 2026 09:57:47 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Can't conquer planet]]></title>
			<link>http://worgate.com/support/showthread.php?tid=25</link>
			<pubDate>Fri, 14 Oct 2016 14:11:06 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=25</guid>
			<description><![CDATA[Rare bug that even when all enemy forces are destroyed on planet, attacks always fail and cannot take the palace. Unresolved.]]></description>
			<content:encoded><![CDATA[Rare bug that even when all enemy forces are destroyed on planet, attacks always fail and cannot take the palace. Unresolved.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[trade]]></title>
			<link>http://worgate.com/support/showthread.php?tid=24</link>
			<pubDate>Sun, 22 Nov 2015 14:07:06 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=24</guid>
			<description><![CDATA[begin in neutral (no selection) and return to neutral after every transaction]]></description>
			<content:encoded><![CDATA[begin in neutral (no selection) and return to neutral after every transaction]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[military review]]></title>
			<link>http://worgate.com/support/showthread.php?tid=23</link>
			<pubDate>Sun, 22 Nov 2015 13:47:24 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=23</guid>
			<description><![CDATA[display number of nukes.......troops and nuke numbers display on military settings is an additional option]]></description>
			<content:encoded><![CDATA[display number of nukes.......troops and nuke numbers display on military settings is an additional option]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[unable to withdraw carrier only]]></title>
			<link>http://worgate.com/support/showthread.php?tid=22</link>
			<pubDate>Mon, 02 Nov 2015 13:52:31 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=22</guid>
			<description><![CDATA[atfirst I thought it was because I hadn't taken a province but after I had I still could not withdraw the carrier]]></description>
			<content:encoded><![CDATA[atfirst I thought it was because I hadn't taken a province but after I had I still could not withdraw the carrier]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[problem getting to abadon category (home) page]]></title>
			<link>http://worgate.com/support/showthread.php?tid=21</link>
			<pubDate>Sun, 01 Nov 2015 21:00:53 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=21</guid>
			<description><![CDATA[been trying to get on for 4 hours now today.  got on once late this morning but info was not updated since last night so I recycled and have been able to get on since]]></description>
			<content:encoded><![CDATA[been trying to get on for 4 hours now today.  got on once late this morning but info was not updated since last night so I recycled and have been able to get on since]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Battle report Troop amount includes reserve portion]]></title>
			<link>http://worgate.com/support/showthread.php?tid=20</link>
			<pubDate>Sun, 01 Nov 2015 01:17:08 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=20</guid>
			<description><![CDATA[Battle report Troop amount includes reserve portion...<br />
Total troops indicated include any deployed reserves.]]></description>
			<content:encoded><![CDATA[Battle report Troop amount includes reserve portion...<br />
Total troops indicated include any deployed reserves.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reserves will not deploy to 0 prov carrier]]></title>
			<link>http://worgate.com/support/showthread.php?tid=19</link>
			<pubDate>Sun, 01 Nov 2015 01:15:27 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=19</guid>
			<description><![CDATA[Reserves will not auto-deploy to 0 provinces carrier group if attacked. Your forces are most vulnerable when at 0 provinces.]]></description>
			<content:encoded><![CDATA[Reserves will not auto-deploy to 0 provinces carrier group if attacked. Your forces are most vulnerable when at 0 provinces.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rested troops will fight better than exhausted troops]]></title>
			<link>http://worgate.com/support/showthread.php?tid=18</link>
			<pubDate>Sun, 01 Nov 2015 01:13:05 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=18</guid>
			<description><![CDATA[Rested troops will fight better than exhausted troops. Expect potentially higher losses and lower returns when rediness is low. That applies to defenders also.]]></description>
			<content:encoded><![CDATA[Rested troops will fight better than exhausted troops. Expect potentially higher losses and lower returns when rediness is low. That applies to defenders also.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[nuke abuse in combat will kill your own troops also]]></title>
			<link>http://worgate.com/support/showthread.php?tid=17</link>
			<pubDate>Sun, 01 Nov 2015 01:10:21 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=17</guid>
			<description><![CDATA[nuke abuse in combat will kill your own troops also]]></description>
			<content:encoded><![CDATA[nuke abuse in combat will kill your own troops also]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Spoiler Attacks aka Harrassing Attack]]></title>
			<link>http://worgate.com/support/showthread.php?tid=16</link>
			<pubDate>Sun, 01 Nov 2015 01:05:52 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=16</guid>
			<description><![CDATA[Spoiler Attacks aka Harrassing Attack, <span style="font-weight: bold;" class="mycode_b">if successful</span>, cause enemy groups to lose rediness at a higher rate than other attacks.]]></description>
			<content:encoded><![CDATA[Spoiler Attacks aka Harrassing Attack, <span style="font-weight: bold;" class="mycode_b">if successful</span>, cause enemy groups to lose rediness at a higher rate than other attacks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Troop production halts when supplies are depleted]]></title>
			<link>http://worgate.com/support/showthread.php?tid=15</link>
			<pubDate>Sun, 01 Nov 2015 00:59:26 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=15</guid>
			<description><![CDATA[Troop production halts when supplies are depleted. All troop production will be diverted to supply production.]]></description>
			<content:encoded><![CDATA[Troop production halts when supplies are depleted. All troop production will be diverted to supply production.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Efficiency Bonus Clarified]]></title>
			<link>http://worgate.com/support/showthread.php?tid=14</link>
			<pubDate>Sun, 01 Nov 2015 00:52:08 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=14</guid>
			<description><![CDATA[There are 5 efficiency modifiers in the bonus list... Fuel Eff, Supply Eff, Research Eff, Planet Develop Eff, and Upgrade Eff. The normal bonus multiplier for other items are straight forward eg. Supply Production bonus mux of x1.3 would yield 130% normal supply production. This is not the case for efficiency mods. These mods effect cost calculations such that an efficiency mod of 25% or x1.25 results in a 20% realized reduction in cost. The cost is calculated by... Actual cost=base cost x (effec mod^-1) -or- Actual cost=base cost x (1/effec mod) <br />
<span style="font-style: italic;" class="mycode_i">Working example: </span><br />
<span style="font-style: italic;" class="mycode_i">Fuel Eff = 1.3</span><br />
<span style="font-style: italic;" class="mycode_i">Normal Fuel units needed = 400</span><br />
<span style="font-style: italic;" class="mycode_i">Actual cost = 400 x (1/1.3) = 307.69 Units</span><br />
<span style="font-style: italic;" class="mycode_i">Note that 307.69 x 1.3 = 400 so you can see the modifier is described accurately. </span><br />
The term 'efficiency' was chosen for lack of a better term.]]></description>
			<content:encoded><![CDATA[There are 5 efficiency modifiers in the bonus list... Fuel Eff, Supply Eff, Research Eff, Planet Develop Eff, and Upgrade Eff. The normal bonus multiplier for other items are straight forward eg. Supply Production bonus mux of x1.3 would yield 130% normal supply production. This is not the case for efficiency mods. These mods effect cost calculations such that an efficiency mod of 25% or x1.25 results in a 20% realized reduction in cost. The cost is calculated by... Actual cost=base cost x (effec mod^-1) -or- Actual cost=base cost x (1/effec mod) <br />
<span style="font-style: italic;" class="mycode_i">Working example: </span><br />
<span style="font-style: italic;" class="mycode_i">Fuel Eff = 1.3</span><br />
<span style="font-style: italic;" class="mycode_i">Normal Fuel units needed = 400</span><br />
<span style="font-style: italic;" class="mycode_i">Actual cost = 400 x (1/1.3) = 307.69 Units</span><br />
<span style="font-style: italic;" class="mycode_i">Note that 307.69 x 1.3 = 400 so you can see the modifier is described accurately. </span><br />
The term 'efficiency' was chosen for lack of a better term.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[changes are painfully evident]]></title>
			<link>http://worgate.com/support/showthread.php?tid=13</link>
			<pubDate>Fri, 30 Oct 2015 01:43:33 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=13</guid>
			<description><![CDATA[On the tryon I am playing terrans and it is hard to get ahead  without selling assets in the be ginning as compared to before.  Abadon not so bad but almost in playing as cyborg...not such a cake walk anymore.]]></description>
			<content:encoded><![CDATA[On the tryon I am playing terrans and it is hard to get ahead  without selling assets in the be ginning as compared to before.  Abadon not so bad but almost in playing as cyborg...not such a cake walk anymore.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[mapping]]></title>
			<link>http://worgate.com/support/showthread.php?tid=12</link>
			<pubDate>Sun, 25 Oct 2015 20:01:14 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=12</guid>
			<description><![CDATA[issue with the big map fixed....yay!]]></description>
			<content:encoded><![CDATA[issue with the big map fixed....yay!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[internet explorer 11]]></title>
			<link>http://worgate.com/support/showthread.php?tid=11</link>
			<pubDate>Sat, 24 Oct 2015 22:24:25 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=11</guid>
			<description><![CDATA[company auto install this morning but I am not impressed with it]]></description>
			<content:encoded><![CDATA[company auto install this morning but I am not impressed with it]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[home news]]></title>
			<link>http://worgate.com/support/showthread.php?tid=10</link>
			<pubDate>Mon, 12 Oct 2015 15:03:05 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=10</guid>
			<description><![CDATA[it's happened twice but when I first get on the abadon game I check the news.  For the last 2 times I have been getting glimpses of somebody else's news. I have to recycle to get my own.]]></description>
			<content:encoded><![CDATA[it's happened twice but when I first get on the abadon game I check the news.  For the last 2 times I have been getting glimpses of somebody else's news. I have to recycle to get my own.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[On the market...]]></title>
			<link>http://worgate.com/support/showthread.php?tid=9</link>
			<pubDate>Sun, 11 Oct 2015 15:15:03 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=9</guid>
			<description><![CDATA[I was selling some nukes when I saw an opportunity to maybe make some money and when I sold a tenth of what I had it came up 4 more times (bam-bam-bam-bam) in rapid succession which wound up selling half my stockpile involuntarily.  Could this be a bug or shitty (slow) connection this morning?  Did the same thing selling supplies (one additional involuntary sale).]]></description>
			<content:encoded><![CDATA[I was selling some nukes when I saw an opportunity to maybe make some money and when I sold a tenth of what I had it came up 4 more times (bam-bam-bam-bam) in rapid succession which wound up selling half my stockpile involuntarily.  Could this be a bug or shitty (slow) connection this morning?  Did the same thing selling supplies (one additional involuntary sale).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[military settings]]></title>
			<link>http://worgate.com/support/showthread.php?tid=8</link>
			<pubDate>Sun, 11 Oct 2015 02:03:19 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=8</guid>
			<description><![CDATA[Do you accumulate credits when you have 0% new troops to reserve and commanders?  Is the production of no new troops substituted by accumulating credits in their place?]]></description>
			<content:encoded><![CDATA[Do you accumulate credits when you have 0% new troops to reserve and commanders?  Is the production of no new troops substituted by accumulating credits in their place?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[nuke attack strength type in]]></title>
			<link>http://worgate.com/support/showthread.php?tid=7</link>
			<pubDate>Thu, 08 Oct 2015 05:21:23 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=7</guid>
			<description><![CDATA[I had to start using the slider instead of typing in my exact number of nukes I wanted to use on count of it going back to zero each time after a couple of seconds.]]></description>
			<content:encoded><![CDATA[I had to start using the slider instead of typing in my exact number of nukes I wanted to use on count of it going back to zero each time after a couple of seconds.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[invasion repulse]]></title>
			<link>http://worgate.com/support/showthread.php?tid=6</link>
			<pubDate>Fri, 25 Sep 2015 23:26:21 +0000</pubDate>
			<guid isPermaLink="false">http://worgate.com/support/showthread.php?tid=6</guid>
			<description><![CDATA[though I have never been I would like to know what would]]></description>
			<content:encoded><![CDATA[though I have never been I would like to know what would]]></content:encoded>
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