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Changelog
Forum: Changelog
Last Post: admin
03-21-2017, 05:27 AM
» Replies: 27
» Views: 89,746
Can't conquer planet
Forum: Bugs
Last Post: admin
10-26-2016, 11:56 PM
» Replies: 1
» Views: 10,045
military review
Forum: Suggestions & Complaints
Last Post: admin
11-23-2015, 04:02 PM
» Replies: 5
» Views: 26,823
trade
Forum: Suggestions & Complaints
Last Post: herr kommandant
11-23-2015, 12:19 AM
» Replies: 4
» Views: 20,540
Battle report Troop amoun...
Forum: DYK
Last Post: admin
11-08-2015, 09:58 PM
» Replies: 5
» Views: 19,213
unable to withdraw carrie...
Forum: Bugs
Last Post: admin
11-02-2015, 04:20 PM
» Replies: 1
» Views: 9,192
problem getting to abadon...
Forum: Bugs
Last Post: herr kommandant
11-01-2015, 09:00 PM
» Replies: 0
» Views: 4,918
Reserves will not deploy ...
Forum: DYK
Last Post: admin
11-01-2015, 01:15 AM
» Replies: 0
» Views: 5,046
Rested troops will fight ...
Forum: DYK
Last Post: admin
11-01-2015, 01:13 AM
» Replies: 0
» Views: 4,592
nuke abuse in combat will...
Forum: DYK
Last Post: admin
11-01-2015, 01:10 AM
» Replies: 0
» Views: 5,014

 
  Troop production halts when supplies are depleted
Posted by: admin - 11-01-2015, 12:59 AM - Forum: DYK - No Replies

Troop production halts when supplies are depleted. All troop production will be diverted to supply production.

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  Efficiency Bonus Clarified
Posted by: admin - 11-01-2015, 12:52 AM - Forum: DYK - No Replies

There are 5 efficiency modifiers in the bonus list... Fuel Eff, Supply Eff, Research Eff, Planet Develop Eff, and Upgrade Eff. The normal bonus multiplier for other items are straight forward eg. Supply Production bonus mux of x1.3 would yield 130% normal supply production. This is not the case for efficiency mods. These mods effect cost calculations such that an efficiency mod of 25% or x1.25 results in a 20% realized reduction in cost. The cost is calculated by... Actual cost=base cost x (effec mod^-1) -or- Actual cost=base cost x (1/effec mod) 
Working example: 
Fuel Eff = 1.3
Normal Fuel units needed = 400
Actual cost = 400 x (1/1.3) = 307.69 Units
Note that 307.69 x 1.3 = 400 so you can see the modifier is described accurately. 
The term 'efficiency' was chosen for lack of a better term.

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  changes are painfully evident
Posted by: herr kommandant - 10-30-2015, 01:43 AM - Forum: Assorted Talk - Replies (1)

On the tryon I am playing terrans and it is hard to get ahead  without selling assets in the be ginning as compared to before.  Abadon not so bad but almost in playing as cyborg...not such a cake walk anymore.

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  mapping
Posted by: herr kommandant - 10-25-2015, 08:01 PM - Forum: Assorted Talk - No Replies

issue with the big map fixed....yay!

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  internet explorer 11
Posted by: herr kommandant - 10-24-2015, 10:24 PM - Forum: Assorted Talk - Replies (2)

company auto install this morning but I am not impressed with it

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  home news
Posted by: herr kommandant - 10-12-2015, 03:03 PM - Forum: Bugs - Replies (4)

it's happened twice but when I first get on the abadon game I check the news.  For the last 2 times I have been getting glimpses of somebody else's news. I have to recycle to get my own.

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  On the market...
Posted by: herr kommandant - 10-11-2015, 03:15 PM - Forum: Bugs - Replies (2)

I was selling some nukes when I saw an opportunity to maybe make some money and when I sold a tenth of what I had it came up 4 more times (bam-bam-bam-bam) in rapid succession which wound up selling half my stockpile involuntarily.  Could this be a bug or shitty (slow) connection this morning?  Did the same thing selling supplies (one additional involuntary sale).

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  military settings
Posted by: herr kommandant - 10-11-2015, 02:03 AM - Forum: Gameplay Q & A - Replies (1)

Do you accumulate credits when you have 0% new troops to reserve and commanders?  Is the production of no new troops substituted by accumulating credits in their place?

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  nuke attack strength type in
Posted by: herr kommandant - 10-08-2015, 05:21 AM - Forum: Bugs - Replies (1)

I had to start using the slider instead of typing in my exact number of nukes I wanted to use on count of it going back to zero each time after a couple of seconds.

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  invasion repulse
Posted by: herr kommandant - 09-25-2015, 11:26 PM - Forum: Gameplay Q & A - Replies (1)

though I have never been I would like to know what would

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