10-18-2015, 07:30 AM
Added home page. Changed network routing.
Adjusted market sells from 75% to 40% return.
Adjusted market sells from 75% to 40% return.
Changelog
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10-18-2015, 07:30 AM
Added home page. Changed network routing.
Adjusted market sells from 75% to 40% return.
10-25-2015, 12:50 AM
(This post was last modified: 10-25-2015, 06:58 AM by admin.
Edit Reason: additions
)
fixed isnumeric bug
fixed build bug added clear slider inputbox value on inputbox focus and other slider behavior added defaulthome server 90sec poller for server status updates fixed server packet sequencer message error extended ajax timeout to default changed atomic strike to full page with target data added researchadjust add xxx to level up cell change to clikable to set slider to that amount if avail add dblclik slidebar for expand compress range for needed sliders (Martket trade, atomics selector in strike and combat) allowing for needed low end resolution - dbltap left side to decrease slider range or right to increase selection range - hash mark idicates current range% changed standard military ops capability from 12 to 10 changed initial milsettings levels changed initial research priorities upgraded compiler fixed planet value calculator
10-26-2015, 03:17 AM
increased loss potential especially for exhausted forces plus other combat tweeks
10-31-2015, 02:58 AM
decreased penalty ops amounts for coversion fail - return to old model
increased combat effect on defender rediness adjusted race bonus/penalties for better balance especially Soulon and Drak decreased new rebel forces composition added troop production output control unused troop production will be converted to supply @ 2 for 1 seperated military settings from production settings added embedded mailer to server fixed mail routing
10-31-2015, 03:11 PM
Quick change to Soulon Race to better reflect intended scheme.
11-13-2015, 12:05 AM
-Changed resource file load method
-swapped desert and volcanic resource productions -adjusted Soulon traits -Added nuclear attack survivability adjustments - Heavy Troops +60%, Shock +10%, Sheild +83% -Heavy modifications to nuke and combat calculators - Larger strikes can be performed, and improved chances for matched forces while limiting gains. All strikes are more effective.
11-15-2015, 03:43 AM
lowered score penalty for plt damage
fixed penetrator strike damage
11-17-2015, 02:56 AM
-fixed shield logo in news
-set dead players to 0 value -tech bonus for ops earn generation reduced -added Carrier ops earn bonus per carrier +2.5% each - refer to bonus list - added Carrier max ops bonus per carrier +2.5% each -Carrier count display in user status (plt siege / total) - msie temp fixes for histogram positioning and tap slider indicators - increase send aid slider limit - increase plunder returns - rebel force creation now reflects planet develop level -added swipe gestures for map control eg swip left /right /up / down to move maps
11-20-2015, 03:59 AM
- added online indicator (lil green dot next to name)
- fixed number abbreviator - modified/ changed/ added some news graphics and display glitches - added max user ops calculations and updated converter - milreview page now shows available / maximum ops and reserve ops
11-27-2015, 09:37 PM
-fixed version update infinite cycling in msie
-add online indicator to map planet info popup -fixed slider handle icons in milsettings page -fixed unresponsive Nuke Release button -limit transport capacity limits per operation...note changes to include palace max capacity set at 10000, carrier at 5000, will combine if both present unit types have load value / fuel cost... regular troops =1, hvy trps=2, shock=2, shield=10 and nuke strikers =1 per atomic note that palace transport capacity is relative to plt develop level with a minimum of 10% Reserve autodeployments are limited to '1 load' of capacity max each Important to note that the only affect to the end users client is the increase in ops cost of transfers and are reflected in 'ops cost' window. |
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